### Academics

A repository of my public facing academics works focused at blogging and graduate level assignments.

### Virtual Reality in Education Thesis

A public account of my thesis progress for my Master's degree from Royal Roads University, focusing on Virtual Reality in Education.

### Project Management and Planning

A section of my thesis that focuses on the project management and planning aspects.

### Literacy Review

A repository of the articles and readings that will likely be used in my Master's thesis on virtual reality, often referred to as a literacy review.

### Master's Assignments

My public facing work and assignments from the Master's in Learning and Technology from Royal Roads University.

### LRNT 521 | Digital Learning Environments, Networks, Communities

A course focused on digital learning environments, learning groups, networks, and developing a digital presence.

*assignment*

Activity

MALAT Virtual Symposium Reflection

After watching multiple webinars from the 2020 MALAT Virtual Symposium, the question of what it means to be open seemed to resonate. In my experience, many people promote being open in their practice and content but rarely indeed are open. This lack of true openness may stem from the problem that we do not have a concrete definition.

*assignment*

Activity

Map of Resident-Visitor Typology using Technology

I was shocked at how much I had to think about the different reasons I use technology when developing this map. I focused on what tools I use for personal and professional use.

*assignment*

Activity

Create, Cultivate, and Reflect on your Digital Presence

For the last few weeks, I have had the opportunity to explore my digital identity and presence. After much contemplation and internal struggles, I believe I have concluded that I have two online personas, a personal and professional persona. Each version has a specific purpose and mandate that I leverage to meet the needs of the current activity. When looking at the needs and goals that I must meet to be a successful graduate student, I do not believe that either of my current personas is adequate.

*assignment*

Activity

Visual Network Mapping

As I created this map, revised it, and decided on its scope, I noticed that I tend to keep my networks separate from each other. Out of necessity, I tend to keep my professional and personal lives utterly independent of each other. It is likely that I subconsciously used this categorization in my online networks. I am unsure whether this is beneficial.

*assignment*

Activity

Community of Inquiry and Fully Online Learning Community Reflection

I found this week's readings very intriguing because of the COVID-19 pandemic forcing educators to adapt an online education model. Many of these articles included realistic frameworks, concepts, and models that will have a direct impact on my professional practice and online presence in the future. These articles touched on many "problems that are relevant to [my] real-world experiences" (van Oostveen et al., 2016).

*assignment*

Activity

Impacts of Digital Learning on Lack of Learning Opportunities in Rural Communities

Below you will find the deliverable for Unit 4, Activity 1. I worked with Vanessa Tran and we utilized an online application called Genially for this activity. We decided to focus on the impact of digital learning on the lack of learning opportunities in rural communities. As a K - 12 teacher that has utilized digital technology for nearly ten years, I had a lot of personal experience that I felt enriched the activity beyond the traditional academic sourcing. I attempted to ground my own experiences with the academic readings and overall consensus. Still, I ended up do some research into rural vs. urban budgeting, focusing on the per capita costs. I was quite shocked by how much more urban school's funding went to classrooms compared to their rural counterparts.

*assignment*

Assignment

The COVID-19 Legacy in K12 Education: A Path of Transformation

How do schools use the lessons learned from the crisis to create a culture conducive to change, encouraging educators to develop their skills and competencies by exploring and accepting different technologies and methodologies to their pedagogy?

*assignment*

Assignment

Assignment 1 Part 2 | Create, Cultivate, and Reflect on your Digital Presence

I still remember the day I decided to become a teacher; it was one of those powerful memories that a person ingrains in their psyche as a foundational moment that helped shape their persona. I made a goal with myself that day, rather than become someone that delivers the material; I was going to create experiences. Not till much later, nearing the end of my bachelor's degree, I found the vocabulary to express this teaching style. In the broadest sense of the term, I was a constructivist. As I gained years of experience, I refined my methodology and developed my approach to teaching as such (MacKay, 2016):

### LRNT 522 | Introduction to Research: Critical Reading and Writing

A course focused on social science research, as a consumer, critical reading and understanding articles, and producer, writing in academic prose.

*assignment*

Activity

What Makes a Good Research Question?

We have been asked to share a few ideas on what makes a good research question. Our readings focused on types of research, paradigms, theories, and areas of focuses for the educational field. The problem itself seems loaded, in the sense that what makes a good research question is dependent on the goal of the study and perspective on the observer. Still, I feel there is a consensus of the methodological approach that should use when crafting a research question.

*assignment*

Assignment

Understanding English with Code

Writing has always been a limiting factor in my academic endeavours, but I have struggled to overcome this weakness. Despite being a native English speaker, I often struggle to articulate my thoughts coherently and effectively. It seems like I am attempting to translate my synthesis processes into English rather than thinking in English. My efforts into academic writing struggle from this mistranslation, yet I have improved dramatically in my attempts to understand my thought processes and apply them to my writing.

*assignment*

Assignment

Cognitive Load, Activity Theory, Motivation Theory, Personality Theory

Together with the other members of Team A we put together this relatively short video on the basics of cognitive load, motivation theory, activity theory and personality theory.

*assignment*

Activity

Exploring Emerging Technologies and Research

On Wednesday, July 29th, 2020, George Veletsianos held an online meeting in the style of AMA (ask me anything) often found on Reddit and similar platforms. The purpose of this meeting was for new graduate students to ask questions they may have regarding educational research.

### LRNT 523 | Foundations of Learning and Technologies

A course focused on the past, present, and future of learning and educational technologies from multiple perspectives.

*assignment*

Activity

Thoughts of EdTech History 1994 - 2001

While reading the first third of Weller's book, a few items spoke to me. One of the largest things that I identified was the consistent attempt to industrialize and standardize learning content and processes. The chapters on E-Learning, Learning Objects, and E-Learning Standards all focused on this standardization and, honestly, to some extent, is still sorely needed in the modern online learning experience. This process is nothing new in education; publishers have had a stranglehold of educational resources for hundreds of years. Yet, I was somewhat shocked to see the internet, in many ways, the great equalizer of content, being used by the education profession in such ways earlier in its life cycle. Yes, I know this is a naive view, yet I grew up and was engrossed in the educational field during these times, not as a professional, but as a student. I am looking back at this time with a hint of nostalgia and some disdain for modern resources hidden behind exorbitant paywalls with special "educational discounts."

*assignment*

Activity

Thoughts of EdTech History 2002 - 2011

Weller had some interesting takes on educational technology from the years 2002 to 2011. I completely agree with his argument that much of the issues educators have with the LMS is the institutional "sediment" that accompanies it. In many cases, educators feel forced to use the tool to keep relevant in the current educational landscape. This force participation becomes more absorbing each year, as currently, many of my colleagues are scrambling to develop online videos for students that cannot join their class. To them, this online world is foreign, and being asked to become a producer of content conjures anxiety and fears.

*assignment*

Assignment

Hugo Cardoso A.K.A. Code Monkey

When new technologies are introduced, their use tends to focus on old paradigms before novel applications are realized (Weller 2020, p. 64). This process is nothing new in educational technology and in itself is not negative. In many cases, they create rich and powerful learning opportunities. Nevertheless, as Weller states, this should be viewed as the “initial step to greater experimentation” (2020, p. 64). Hugo Cardoso, an independent game developer and educator, has taken this next step in experimentation.

*assignment*

Assignment Rebuttal

Hugo Cardoso Pedagogy and Clarification

Great question, David. What I mean by “original environments” is not the coding environment, but the context to which the environment is applied in normal operation. So for a game, this would be the game being played. In general, a developer would not want to let an end-user modify and play with a product’s code during runtime. This is where things get really hard for new coders and developers because, outside the language’s syntax, very few things in coding are required to be explicit. To explain this, I will give a simple example, I can write code to move a sprite on the screen, which can be entirely different from another person’s code, and both code fragments could be perfectly viable and functional.

*assignment*

Activity

The Views of Clark and Kozma

In this EdWeek blog post, Peter DeWitt invites Emily Davis and Brad Currie to talk about a topic that continues along the lines of the “Great Media Debate.” Davis and Currie (2019) state that many schools spend large sums of money on technology, with the hope of improving the quality of teaching. However, without the proper supports in place, such as coaching from technology leaders and experts able to teach other teachers how to properly use this new technology, it goes to waste through underuse, or worse, gets used for the wrong reasons. In an example, Davis and Currie demonstrate that, in one school that gave all students a Chromebook laptop for a 6-month trial, it was found that “the actual work that is being submitted is not requiring students to do anything differently from what they had done before technology, nor is it engaging students in meaningful and relevant tech-enabled learning experiences” (Davis & Currie, 2019, para. 4).

*assignment*

Assignment Reflection

Are Video Games Appropriate for Education, A Reflection

After reading through quite a bit of research and other content about educational video games, and using some own experience, I would like to share some of my views on educational video games.

*assignment*

Assignment

Experiencism: A Retrospective

Educational technology, one of the few words that can inspire hope and produce disdain in educators worldwide. The educational field can attribute much of its innovations over the last thirty-five years to this unlikely, perhaps even, contradictory combination of words. It is reasonable to assume that educational technology's uneasy marriage stems from its early integration, where the technology portion walks taller (Weller, 2020, p. 179). However, over the last ten years, the education piece has come into providence by focusing on pedagogy first technologies, the idea that technologies need to be designed and built with the pedagogical implications in mind. One great example of this approach and the focus of this article is Experiencism.

### LRNT 524 | Innovation, Design and Learning Environments

A course focused various instructional design models through an innovative lens, how they tie into learning environments and how to apply them in practice.

*assignment*

Assignment

Learning Models in Virtual Learning Environments

Instructional design models cover a broad spectrum of implementations, goals, and methodological approaches, yet at their core, these models attempt to help educators overcome perceived gaps in the learning process (Dousay, 2017, p. 8). Each model has an intended goal for its implementation; some, like the ADDIE model, focus on systematizing the development cycle (Bates, 2015), making it a flexible framework to be adjusted for a multitude of different learning environments and scenarios. Other models focus more directly on specific affordances that emerge in environments, learners, and emerging technologies. These more scoped approaches to learning design are needed as new technologies enable new learning environments and experiences that were previously inaccessible. A technology-enabled environment requires instructional designers to rethink old ideas on instructional design and learning theory and return to a mindset that encourages the freedom to imagine new methodological approaches and innovations (Morris, 2018).

*assignment*

Activity

Taking a Look at Practice

I decided to scope this down as much as possible to things I generally use consistently. Typically, my process starts with my philosophical belief on how learning occurs; I use this to develop a methodology to achieve learning using some hybrid model based on some rapid prototyping framework like AGILE. Then I use processes like zone of proximal development (ZoP) as signifiers of student learning and adjust as needed. Despite being a constructivist, believing students achieve learning by constructing their knowledge, I generally follow a framework like Bloom's Taxonomy and ZoP to chunk learning cycles. Following this process, I look for the best tool to achieve this construction of knowledge. Since I teach many computer science-related courses, I augment my developed learning content through computer-based programs or related hardware

### LRNT 525 | Leading Change in Digital Learning

A course focused on foundational theories of leadership, project management, and creating change in digital learning environments.

### LRNT 526 | Inquiry into Contemporary Issues in Learning Technologies

A course focusing on contemporary issues in learning technologies, weighing the the efficacy, features, benefits, costs, and features.

### Grade 6

A comprehensive list of all the grade 6 courses offered by Mr. MacKay through The Class.

### Foundational Arithmetic and Numbers

Students explore decimals number and their place value. How numbers are composed, what factors are, and how to find prime factorization. Multiplying and dividing integers and floating point numbers and modeling and relating fractions.

*assignment*

Lesson 1

Place Value

In this lessons students learn about place value in standard form, written form and expanded form.

*assignment*

Lesson 2

Multiplying and Dividing Whole Numbers

Students review the concepts of multiplication and division with positive integers.

*assignment*

Lesson 3

Multiples of Whole Numbers

Students look at number rules and how to quickly calculate factors from a product.

*assignment*

Lesson 4

Factors of Whole Numbers

Students explore how to find all the factors of a given positive integer or whole number.

*assignment*

Lesson 5

Prime and Composite Numbers

Students explore prime numbers and how composite numbers are composed of prime numbers.

*assignment*

Lesson 6

Modelling Fractions

Students revisit fractions by modelling their numerators and denominator.

*assignment*

Lesson 7

Fraction Relationships

Students explore fractions in and their relationship between number lines, charts, mixed numbers and improper fractions.

*assignment*

Lesson 8

Finding Patterns in Tables

Students explore how mathematical patterns or algorithms are everywhere in the world.

*assignment*

Lesson 9

Multiplying Decimals

Students explore how to multiply different decimal or floating point numbers.

*assignment*

Lesson 10

Dividing Decimals

Students explore how to divide decimal or floating point numbers.

*assignment*

Lesson 11

Multiplication and Division Problem Solving

Students use their multiplication and dividing decimal skills to solve mathematical problems.

*assignment*

Extra Challenge

Multiplication Game

The first optional challenge in which students make a simple multiplication game in Scratch.

### Operations and Graphing

Students focus on the fundamentals of pre-algebra. Topics like integers, order of operations, variables, graphing, and analyzing data are explored.

*assignment*

Lesson 1

Integers

Students explore what integers are and how we use them in our everyday life. The concept of a "Zero Pair" is introduced.

*assignment*

Lesson 2

Ordering Integers

Students use their knowledge of integers to explore order and value.

*assignment*

Lesson 3

Order of Operations

Students learn about PEDMAS, often refereed to as BEDMAS, the order in which you complete multi-step mathematical expressions and equations.

*assignment*

Lesson 4

Writing and Simplifying Expressions

Students learn about the basics of pre-algebra: understanding words problems, substituting and simplifying equations, and data tables.

*assignment*

Lesson 5

Preservation of Equality: Addition and Subtraction

Students explore how to balance addition and subtraction based equations using preservation of equality, the methodology and why it works.

*assignment*

Lesson 6

Preservation of Equality: Multiplication and Division

Students further explore preservation of equality, looking into how to balance multiplication and division equations.

*assignment*

Lesson 7

Table of Values

Students learn how to use a data table or a table of values to solve a series of algebraic expressions.

*assignment*

Lesson 8

Graphing Points

Students explore ordered pairs (graphing points) and how they are used in a Cartesian plane to plot graphs or figures.

*assignment*

Lesson 9

Graphing Patterns

Students learn how to use ordered pairs to create patterns and figures on a Cartesian plane.

*assignment*

Lesson 10

Measuring Distance

Students learn how to measure the distance between two order pairs on a single axis.

*assignment*

Lesson 11

Line Graphs

Students learn how to plot data to create a line graph, learning about the importance of the axes, scaling, and labeling.

*assignment*

Project

Cartesian Battleships

Students are hire by a company to create a new board game using Cartesian planes, Cartesian Battleships.

### Angles and Polygons

Students focus on understand how manipulating objects in a 2D and 3D plane can be expressed through Mathematics. Topics like angles, polygons, transformations, perimeter, area and volume are explored.

*assignment*

Lesson 1

Identifying Angles

Students learn how to identify angles by estimating their angles and classifying them as acute, obtuse, right or straight.

*assignment*

Lesson 2

Measuring Angles

Students learn how to create and measure angles using a protractor.

*assignment*

Lesson 3

Polygons

Students explore what polygons, what makes a polygon and the different types of polygons.

*assignment*

Lesson 4

Classifying Triangles

Students explore the different types of triangles: equatorial, isosceles, scalene and the angles related to each triangle.

*assignment*

Lesson 5

Interior Angles

Students learn about interior angles of triangles and quadrilaterals. How the sum of these polygons are always the same and what relationships that implies.

*assignment*

Lesson 6

Congruent Polygons

Students explore what the word congruent means and how concurrency applies to polygons.

*assignment*

Lesson 7

Transformations

Students explore how to transform or manipulate polygons on a Cartesian plane.

*assignment*

Lesson 8

Measuring Transformations

Students explore how to measure and describe transformation on a Cartesian plane.

*assignment*

Lesson 9

Combining Transformations

Students explore how to combined transformation in succession.

*assignment*

Project

Store Basics

This is an assignment that allows students to explore how to apply the skills they have learned in Grade 6 to plan out a hypothetical store as a project.

### Ratios and Probability

Student use previous knowledge to related many previous topics together. They explore the relationships between ratios, percents and fractions, and probability.

*assignment*

Lesson 1

Ratio

Students explore the concept of ratios and how they can be used to represent a relationship between two objects.

*assignment*

Lesson 2

Problem Solving Ratio

Students explore how to use ratios to solve problems and everyday situations.

*assignment*

Lesson 3

Ratios, Fractions, Percents

Students explore the relationship between ratios, fractions, and percents. How they relate and can be converted.

*assignment*

Lesson 4

Percents as a Decimal

Students explore the relationship between percents and decimals. How they relate and how to convert them.

*assignment*

Lesson 5

Problem Solving Percents

Students explore how to apply and use percent to solve problems and everyday situations.

*assignment*

Lesson 6

Theoretical Probability

Students explore the concept of theoretical probability, how to apply it and how it can differ from real life.

*assignment*

Lesson 7

Experimental Probability

Students explore experimental probability and how it can different from they theoretical in smaller sample sizes.

### Trees and Forests

Students learn about trees as individual plants and as part of a forest ecosystem. By examining local species, they learn to recognize the characteristics of different trees and develop skill in describing and interpreting the structural features of trees. As part of their studies, students learn about a broad range of living things found on, under and around trees and study the complex interaction between trees and the larger environment. In examining human use of forests, they become aware of a broad range of environmental issues and develop an awareness of the need for responsible use.

*assignment*

Lesson 1

The Forest Ecosystem

In this lesson we talk about the forest ecosystem and introduce the terms biotic, abiotic, organisms, producers, consumers, and decomposers.

*assignment*

Lesson 2

Levels of the Forests

Students explore the four levels of the forest (canopy, understory, underbrush and forests floor) found in Alberta Canada.

*assignment*

Lesson 3

The Energy Cycle

Students learn about the energy cycle in a ecosystem and how producers, consumers and decomposers interact.

*assignment*

Lesson 4

Photosynthesis

Students explore what photosynthesis is and how it helps producers create energy.

*assignment*

Project 1

Ecomon Battle Cards

Students use their knowledge of ecosystems to develop a card game.

*assignment*

Topic 5

Parts of a Tree

Students explore the different parts of a tree, focusing on the tree trunk.

*assignment*

Topic 6

Cross-Sections

Students learn how to interpret tree cookie or cross-sections of a tree trunk in order to

*assignment*

Topic 7

Types of Trees

Students learn about the different types of trees in the Albertan ecosystem.

*assignment*

Topic 8

Types of Leaves

Students learn about the types of leaves that each different tree can produce, their benefits and decrements.

*assignment*

Topic 9

Shapes of Trees

Students explore the different shapes of trees and why they grow a specific way.

*assignment*

Topic 10

How We Use the Forest

Students learn how we use the forest and why it is important to preserve it for future generations.

*assignment*

Student-Lead Review

Trees & Forests Review Projects

Student lead videos and activities to help you study or brush up on the Trees and Forest unit.

### Sky Science

Students learn about objects in the day and night sky. Through direct observation and research, students learn about the motions and characteristics of stars, moons and planets. Using simple materials, such as balls and beads, students create models and diagrams which they use to explore the relative position and motion of objects in space. As a result of these studies, students move from a simple view of land and sky, to one that recognizes Earth as a sphere in motion within a larger universe. With new understanding, students revisit the topics of seasonal cycles, phases of the Moon and the apparent motion of stars.

*assignment*

Lesson 1

Scale of the Universe

Students explore a short video explaining the scale of the Universe and how we, as humans, fit into it.

*assignment*

Lesson 2

The Sun Emits Light

Students look at the difference between emitting and reflecting light. Then explore which objects in the sky are emitting or reflecting light.

*assignment*

Lesson 3

Our Solar System

Students explore the different planets in our Solar System. Researching a planet of choice for a later project.

*assignment*

Lesson 4

Rotation and Revolution

Students explore how the Earth translates through space, as well as why constellation move throughout the year.

*assignment*

Project

Sundials

Students learn how the why the sun moves across the sky and make a sundial to explore the concept.

*assignment*

Lesson 5

Why Seasons Change

Students investigate why seasons change on Earth, looking at the axis of the Earth in relation to the Sun.

*assignment*

Lesson 6

The Moon

Students look into the Moon, its phases and orbit, and the relationship it has with the Earth.

### Evidence and Investigation

Students sharpen their skills in observing and interpreting what they see by investigating evidence of human and animal activity. They explore and analyze indoor and outdoor environments as they look for footprints, markings, evidence of disturbance and things that are left behind. Through these studies, students learn to pose questions, devise investigations, recognize patterns and discrepancies, and think logically about what they have observed.

*assignment*

Lesson 1

Fabric Forensics

Students learn how to compare and contrast different types of fabrics for forensic usage.

*assignment*

Lesson 2

Fingerprints

Students explore how to capture and classify fingerprints.

*assignment*

Lesson 3

Footprints

Students explore how to analysis and understand footprints for use in the Evidence and Investigation unit.

*assignment*

Lesson 4

Chromatography

Students learn how to use chromatography to analysis different pens and felts to determine their composition.

### Air and Aerodynamics

Students explore the characteristics of air and the interaction between moving air and solids. They learn that air is a compressible fluid, that it is composed of many gases, and that moving air can support solid materials in sustained flight. By studying birds and airplanes, they learn a variety of adaptations and designs that make flight possible and that provide for propulsion and control.

*assignment*

Lesson 1

Air Takes Up Space

Students learn about the composition of air on Earth, exploring the concept that it takes up space.

*assignment*

Lesson 2

Air is a Fluid

Students learn that air is a fluid, explore the dynamics of fluids and how they change as temperature changes and how fill up space.

*assignment*

Challenge

The Eggtastic Challenge

Students apply their knowledge of air and fluids to force an egg into a flask without any direct contact in this fluid dynamic experiment.

*assignment*

Lesson 3

Bernoulli's Principle

Students learn about Bernoulli's Principle, as velocity increases density decreases. Exploring how to apply it to everyday observations.

*assignment*

Lesson 4

Forces of Flight

Students explore the four forces of flight and how they impact flight of different aircraft.

*assignment*

Lesson 5

Adaptations for Flight

Students explore how birds and insects achieve flight with some unique adaptations.

*assignment*

Challenge

Potential Energy Vehicle

Students apply their knowledge of drag and thrust to design an efficient potential gravity vehicle.

### Flight

Students apply their knowledge of aerodynamics to design, build and test a variety of flying devices. In constructing models, students develop a basic design, then build it, test it, and solve the problems that inevitably arise. Through teamwork they learn that planning, communication, cooperation and flexibility are important to the overall result, even though parts of a task can be worked on individually. In the process, students learn about the parts of an aircraft, their role in controlled flight and the differences between aircraft and spacecraft.

### Grade 7

A comprehensive list of all the grade 7 courses offered by Mr. MacKay through The Class.

### Getting Started

Some basic information to get started in Mathematics 7. You can join the Google Classroom by click on the following link:
Google Classroom

### Geometry

Students explore different geographically operations with and without a Cartesian Plane: parallel and perpendicular lines, bisectors, transformations, reflections, and rotations.

*assignment*

Lesson 1

Parallel Lines

Students explore how to draw and discover parallel lines using a variety of techniques.

*assignment*

Lesson 2

Perpendicular Lines

Students explore Perpendicular Lines, how to draw and discover perpendicular lines.

*assignment*

Lesson 3

Perpendicular Bisectors

Students explore different methodologies to draw perpendicular bisectors.

*assignment*

Lesson 4

Angle Bisectors

Students explore how to create angle bisectors with a high degree of accuracy.

*assignment*

Lesson 5

Translations and Reflections

Students review translations and reflections on a Cartesian Plane.

*assignment*

Lesson 7

Graphing Rotations

Students explore how to graphically rotate a polygon on a Cartesian Plane around a point of rotation.

### Circles and Area

Students learn how to calculate circle geometry and area of different polygons.

*assignment*

Lesson 1

Radius and Diameter

Students learn about radius and diameter, how they are related and how to draw accurate circles.

*assignment*

Lesson 2

Circumference

Students learn about irrational and rationals numbers, the magic ration and circumference.

*assignment*

Lesson 3

Parallelograms

Students learn how to calculate the area of a parallelogram using the base and height.

*assignment*

Lesson 4

Area of a Triangle

Students explore how to find the area of a triangle, what is its relationship to a quadrilateral and its possible applications.

*assignment*

Lesson 5

Area of a Circle

Students explore how to calculate area of a circle, what is the equation and how it relates to pi.

*assignment*

Lesson 6

Circle Graphs

Student explore how to read pi charts (circle graphs).

*assignment*

Lesson 7

Drawing Circle Graphs

Students explore how to draw circle graphs. Looking at the relationship between the circle, degrees and percentage of the graph.

*assignment*

Lesson 8

Using Google Sheets

Students explore how to use spreadsheets to visual different data.

### Foundational Arithmetic and Numbers

Students explore the relationship between different mathematical patterns, algebraic expressions and equations, and graphing.

*assignment*

Lesson 1

Division Rules

Students explore methods on how to discover if a number is divisible by a single digit number.

*assignment*

Lesson 2

Algebraic Expressions

Students explore algebraic expressions, constants, variables, and coefficients.

*assignment*

Lesson 3

Pattern Rules in Linear Expressions

Students explore how to mathematical express the relationship in a linear expression.

*assignment*

Lesson 4

Input and Output

Students learn how to use input/output machines to evaluate the relationship in a table.

*assignment*

Lesson 5

Reading and Writing Equations

Students explore how to decipher words problems and write their algebraic equations.

*assignment*

Lesson 6

Preservation of Equality

Students learn how to use preservation of equality to solve unknowns in an equation.

### Equations

Students use preservation of equality to solve for an unknown using Algebra known and linear expressions.

*assignment*

Lesson 1

Preservation of Equality

Students further explore preservation of equality to solve for unknowns in an equation.

*assignment*

Lesson 2

Solving Equations (Basic)

Students apply their knowledge of preservation of equality to solve for unknowns using algebra.

*assignment*

Lesson 3

Solving Equations (Advanced)

Students further explore preservation of equality, solving word problems using algebra.

### Operations and Fractions

Students explore the how to solve operations like addition and subtracting for fractions and mixed numbers.

*assignment*

Lesson 1

Adding Fractions

Students explore how to add together fractions with like and unlike denominators.

*assignment*

Lesson 2

Subtracting Fractions

Students explore how to subtract fractions with like and unlike denominators.

*assignment*

Lesson 3

Adding Mixed Numbers

Students learn how to add mixed numbers together.

*assignment*

Lesson 4

Subtracting Mixed Numbers

Students learn how to subtract mixed numbers.

### Fractions, Decimals and Percents

Students explore the relationship between fractions, decimals, and percents; looking at their relationship in common mathematical expressions and equations.

*assignment*

Lesson 1

Fractions to Decimals

Students explore the relationship between fractions and decimals, and how to convert them.

*assignment*

Lesson 2

Comparing Fractions and Decimals

Students explore how to compare and order fractions and decimals through a variety of methodologies.

*assignment*

Lesson 3

Adding and Subtracting Decimals

Students explore how to use decimals with subtraction and addition.

*assignment*

Lesson 4

Multiplying Decimals

Students expand their Grade 6 skills by looking at how to multiple decimals.

*assignment*

Lesson 5

Dividing Decimals

Students explore how to divide with decimals, what are the best practices and how to simplify the process.

*assignment*

Lesson 6

Fractions, Decimals and Percents

Students explore how to compare fractions, decimals and percents using the skills they have developed in this unit.

*assignment*

Lesson 7

Solving Percent Problems

Students practice how to solve percent word-based problem using the skills they have develop from this unit.

### Integers

Students explore how to find the sum of difference of positive and negative integers. Later, they explore the double negative principle when finding the difference of a negative number.

*assignment*

Lesson 1

The Sum of Integers

Students explore how to find the sum (use addition) on positive and negative integers.

*assignment*

Lesson 2

The Difference of Integers

Students explore finding the difference (subtraction) of positive and negative integers, as well as investigating double negatives.

### Data Analysis

Students explore how to analysis and express data to come up with predictable and meaningful conclusion to a data set.

*assignment*

Lesson 1

Mean and Mode

Students explore the concepts of mean and mode in a data analysis framework.

*assignment*

Lesson 2

Median and Range

Students explore the concepts of median and range in a data analysis framework.

*assignment*

Lesson 3

Outliers

Students analysis data to discover data that may not belong, known as outliers.

*assignment*

Lesson 4

Averages

Students learn how to calculate and apply averages to everyday scenarios.

*assignment*

Lesson 5

Expressing Probability

Students learn how to express probability in a multitude of different methodologies.

*assignment*

Lesson 6

Tree Diagrams

Students use tree diagrams to express possible outcomes.

### Business Plan

Students use the skills and knowledge they have accumulated to design their first store and business plan. This project focus on applied mathematics, students are not given all the information and will have to research and problem solve.

*assignment*

Part 1

Crafted Items

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on the cost of items.

*assignment*

Part 2

Store Layout

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on the store layout.

*assignment*

Part 3

Store Items

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on creating store items.

*assignment*

Part 4

Employees

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on employee costs.

*assignment*

Part 5

Monthly Expenses

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on monthly costs.

*assignment*

Challenge 1

Kickstarter Project

Students use the knowledge they have accumulated throughout the year to plan out a crowd sourcing campaign in this math challenge.

*assignment*

Part 6

Pie Chart

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on pie charts.

### Grade 8

### Science 8

### Projects

Projects that will completed outside the normal unit base.

### Getting Started with Science 8

Some basic information to get started in Science 8. You can join the Google Classroom by click on the following link:
Google Classroom

### Mix and Flow of Matter

The materials that we use—including natural and manufactured ones—often take the form of fluids. Students learn that such diverse substances as air, natural gas, water and oil are fluids. In further investigations, they discover that many common household materials are aqueous solutions or suspensions in which the main component is water. Students learn that the properties of individual fluids are important to their use, including such properties as density, buoyancy, viscosity and the fluid’s response to changes in temperature and pressure. The particle model of matter is introduced to help students make a conceptual link between the nature of matter and the specific behaviour of fluids.

*assignment*

Lesson 1

Matter on the Move

Students explore the particle model of matter in regards to solids, liquids, and gases.

*assignment*

Lesson 2

Mixing and Dissolving

Students explore homogeneous and heterogeneous mixtures, solutes and solvents.

*assignment*

Lesson 3

Separating Earth's Mixtures

Students explore different methods to separate mixtures.

*assignment*

Lesson 4

Flow Rate and Viscosity

Students explore viscosity and rate of flow of fluids.

*assignment*

Lesson 5

Density

Students explore density in it relation to mass and volume.

*assignment*

Lesson 6

Buoyancy

Students explore the relationship of buoyancy and density in fluids.

*assignment*

Lesson 7

Fluid Pressure

Students explore how pressure affects flow of fluids.

*assignment*

Lesson 8

Fluid Systems

In this lesson we will explore how hydraulic and pneumatic systems (or fluid systems) work, what principles they follow and how to construct such a system.

### Cells and Systems

Living things take a variety of forms as reflected in their structures, internal processes and ways of responding to their environments. Finding pattern within this diversity has been a major challenge for the biological sciences and has led to the development of ideas, such as systems, cells, structures and functions—ideas developed from the study of all living things. Using these ideas, students learn to interpret life at a variety of levels, from individual cells to complex organisms. To develop their understanding, students investigate ways that components of a living system work together and, through these studies, learn that healthy organisms—including healthy humans—function as balanced systems within a life-supporting environment.

*assignment*

Lesson 1

Living Organisms

Students learn about the functions and structures of all living organisms.

*assignment*

Lesson 2

Microscopes and Cells

Students explore the microscopic world using microscopes.

*assignment*

Lesson 3

The Cell and Its Structure

Students explore the basic structure of animal and plant cells.

*assignment*

Lesson 4

Fluid Movement in Cells

Students explore the phenomenon of diffusion, osmosis, and transpiration in cells.

*assignment*

Lesson 5

Cell Specialization and Organization

Students explore the structure and function of multicellular cells.

*assignment*

Lesson 6

Body Systems in Humans

In this lesson we cover the five major human body systems: digestive, respiratory, circulatory, nervous, and excretory.

*assignment*

Lesson 7

Healthy Bodies

In this lesson we focus on how to support the different human body systems with proper diet and habits.

### Light and Optical Systems

Our understanding of the world is based largely on what we see—both directly, and aided by optical devices that improve and extend our vision. Such tools as the microscope and telescope have helped extend knowledge in a variety of science fields, from the study of cells and stars to studies of the nature of light itself. In learning about light, students investigate its interactions with different materials and interpret its behaviour using a geometric ray model. Students then use their understanding of light to interpret a variety of light-based technologies and envisage new technologies we may use in the future.

*assignment*

Lesson 1

What is Light

Students explore what light is, specifically looking at the wave model of light.

*assignment*

Lesson 2

Reflection

Students explore how reflections work, looking at incident and reflected rays.

*assignment*

Lesson 3

Refraction

Students explore refraction or what happens to light when it changes speed from passing through a different medium.

*assignment*

Lesson 4

Lenses and Vision

Students explore the different types of lenses, the anatomy of the eye, and how vision works.

*assignment*

Lesson 5

Extending Human Vision

Students explore refracting and reflecting telescopes, their differences and similarities.

*assignment*

Lesson 6

The Sources of Colour

Students learn how we see colours, focusing on additive primary colours and the solar spectrum.

*assignment*

Lesson 7

The Wave Model of Light

Students explore the anatomy of a wave and how light can be observed as a wave.

*assignment*

Lesson 8

Beyond Light

Students explore the different waves in the electromagnetic spectrum.

### Mechanical Systems

Machines are used for many purposes in our daily lives when we need to transfer energy into motion or move materials in a controlled way. In learning about mechanical devices, students investigate how components are linked so that energy is transferred efficiently and desired functions are performed. A comparison of past and present technologies helps students recognize that different approaches have been used over time to meet common needs. Evaluations of efficiency, effectiveness and impacts on daily life, the community and the environment are important considerations in this unit.

*assignment*

Lesson 1

Levers and Inclined Planes

Students explore how incline planes and levers are used to reduce effort and move heavy objects.

*assignment*

Lesson 2

The Wheel, Axle, Gears, and Pulleys

Students explore how force is affected by distance using wheels, axles, gears and pulleys.

*assignment*

Lesson 3

Energy, Friction, and Efficiency

Students explore how kinetic energy can be stored, efficiently used, and how friction can reduce efficiency.

*assignment*

Lesson 4

Force, Pressure, and Area

Students explore pascal's law and mechanical advantage, how these concepts apply to mechanical systems and their calculations.

*assignment*

Lesson 5

Hydraulics and Pneumatics

Student explore the difference between hydraulic and pneumatic systems and some examples.

*assignment*

Lesson 6

Combining Systems

Students explore how different systems and subsystems are combined to create machines.

*assignment*

Mini-Project

Da Vinci Catapult

A mini-project to help develop the skills and knowledge needed to take on larger projects based on the mechanical systems unit.

### Freshwater and Saltwater Systems

Earth is sometimes described as the water planet: over two-thirds of Earth’s surface is covered by oceans and freshwater features. By exploring examples of aquatic systems, students come to appreciate the dynamic nature of these systems and learn about the interaction of landforms, sediments, water and climate. Students also investigate factors that affect the distribution and health of living things in aquatic environments and the supply and quality of water for human use.

*assignment*

Lesson 1

A World of Water

Students explore fresh and salt water systems, the water cycle, and how we impact these systems.

*assignment*

Lesson 2

Earth’s Frozen Water

Students explore glaciers and why they are important.

*assignment*

Lesson 3

Fresh Water Systems

Students learn about watersheds, contamination, deposition and ways to manage fresh water systems.

*assignment*

Lesson 4

The Oceans

Students learn about oceans, currents, tides, and volcanic activity.

*assignment*

Lesson 5

Living Water

Students explore the different ecosystems that are associated with water environments.

*assignment*

Lesson 6

Water Quality and Management

Students explore the need to manage water and it importance.

### Grade 10

A comprehensive list of all the grade 10 courses offered by Mr. MacKay through The Class.

### Game Development 10

Game Development 10 focuses on creating basic video games using the Alberta CTS curriculum, Unity Game Engine, Visual Studio and the C# language.

### Getting Started with C#

Students explore using algorithm as a problem-solving tool, to programming languages in general and to the role of programming as a tool for implementing algorithms by being introduce to a general program environment.
You can join the Google Classroom by click on the following link:
Google Classroom

*assignment*

Lesson 1

Download Visual Studio

In this lesson we go over how to download Visual Studio on a Windows 10 computer, the process in Macs are very similar.

*assignment*

Lesson 2

Syntax, Variables, Methods

In this lesson we cover the syntax of the C# language and how methods and variables are used to create programs.

*assignment*

Lesson 3

Our First Program

For our first program we will be printing "Hello World" to the console using Visual Studio and the C# programming language.

*assignment*

Lesson 4

Using Variables

In this lesson we focus on using variables in C# to find the product of two numbers and print it to the console using Visual Studio.

*assignment*

Lesson 5

If Conditional Statements

This lesson focuses on introducing if conditional statements, what is their syntax and how to use them in the C# language.

*assignment*

Lesson 6

Methods

In this lesson we focus on creating and using methods to create a number guessing game using the C# language and Visual Studio.

*assignment*

Challenge 1

SkyNet Number Bot

In this challenge you focus on creating you first console game called SkyNet Number Bot using C# programming language and Visual Studio.

### Text101

Students work with structured programming constructs by adding the selection and iteration program control flow mechanisms to their programming repertoire. They write structured algorithms and programs that use blocks to introduce an element of modularity into their programming practice.
You can join the Google Classroom by click on the following link:
Google Classroom

*assignment*

Lesson 1

Getting Unity Hub

A quick walkthrough to help students download the nessary programs for the next project.

*assignment*

Lesson 2

Connecting to Unity

A quick guide to help connect your Unity program to your account.

*assignment*

Lesson 3

Text101 Examples

A quick preview of finished projects, use to help inspire and motivate you!

*assignment*

Lesson 4

Unity's User Interface

Students focus on learning the ins and outs of Unity's user interface.

*assignment*

Lesson 5

Components

Students learn about Unity components, how to use them and their relationship to the C# coding language.

*assignment*

Lesson 6

StoryManager

Students learn about game managers. Why they are an effective way to organize and code their future games.

*assignment*

Lesson 7

Flow Charting

Students learn how to design the flow of a game.

*assignment*

Lesson 8

Scriptable Objects

Students learn about Unity's Scriptable objects.

*assignment*

Lesson 9

Conditional Statements

Students explore how to use conditional statements to control the flow of their game.

*assignment*

Lesson 10

Conclusion

The closing remarks for your game, now it is time to make it your own.

*assignment*

Bonus Lesson 1

Background Music

Students can add some extra flair to their game by learning how to add background music.

*assignment*

Bonus Lesson 2

Rich Text

Students can change the colour of their text and other rich text features if they follow this lesson.

*assignment*

Bonus Lesson 3

Sound Effects

Students can add sound effects to their game by following this lesson.

*assignment*

Bonus Lesson 4

Text Animations

Students can add some basic text animation to their game by follow this lesson.

*assignment*

Bonus Lesson 5

Visual Feedback

Students learn about the importance of visual feedback and how to implement it.

### Computer Science Project A

The Computer Science Project is the first video game developed by students using the Unity game engine and previously acquired knowledge.
You can join the Google Classroom by click on the following link:
Google Classroom

*assignment*

Overview

*assignment*

Main Menu

*assignment*

Ponder 1

Advice from Jason Weimann (Game Developer)

Jason Weimann is a programmer and YouTuber. His YouTube channel focuses on giving advice for general game and Unity specific development. For this video I would like you to focus on the his general tips or first 5 topics.

*assignment*

2. Tileset

*assignment*

Ponder 2

Eight Common Errors with Jason Weimann (Game Developer)

Jason Weimann is a programmer and YouTuber. His YouTube channel focuses on giving advice for general game and Unity specific development. For this video the whole video has some very good points, his second and third points is very common for new game developers.

*assignment*

3. Player Controller

*assignment*

Player Attacks

Students learn how to implement player attacks in their rogue-like.

*assignment*

5. Enemy

*assignment*

6. Conclusion

*assignment*

Conclusion

### Robotics 10

Lessons, projects, and challenges that help grade 10 students experience robotics for the first time using the VEX platform.

### Robotic Foundations

Students learn about the fundamentals of electricity, soldering and lab procedures in the classroom. They then apply this knowledge to constructing the base of their robot with simple circuits and develop their first input - output machine.

*assignment*

Lesson 1

Electricity Safety

In this lesson we go over the voltage, current, resistance, Ohm's Law and other electricity safety to give you the foundation for the course.

*assignment*

Lesson 2

Lab Procedures and Soldering Station

In this lesson we go over the lab procedures, where to find things in the classroom, and introduce the soldering station.

*assignment*

Lesson 3

How to Solder: Rat Tail Splice

Students take their first step into soldering by learning the rat tail splice. A strong solder that is relatively easy.

*assignment*

Lesson 4

How to Solder: NASA Splice

Students learn about the NASA splice, a string splice with a minimal footprint that is used by NASA engineers.

### Robotic Principles

Students explore the Vex Robotics V5 platform for the first time. This unit focuses on a variety of tasks and challenges that focus on the principles of robotics systems and sub-systems in a problem -> task orientation.

*assignment*

Lesson 1

Overview

A short introduction to the Vex Robotics V5 platform. This lesson discusses the platform and requirements for the Robotics 10 course.

*assignment*

Lesson 2

Basic Ball

Students start constructing the base of their Vex V5 robot for their first challenge, Basic Ball - based off soccer.

*assignment*

Lesson 3

Meda-Code

Students explore the basics of vex block-based coding to complete a one dimensional problem.

*assignment*

Lesson 4

Making a Mark

In this lesson, we will focus on finishing the construction of the V5 Clawbot and creating an algorithm to write your name.

### Grade 11

A comprehensive list of all the grade 11 courses offered by Mr. MacKay through The Class.

### Game Development 20

Game Development 20 has students continue their exploration of the C# language using Unity, focusing on projects and new elements of code.

### Space Invaders

This unit focuses on creating your own Space Invaders game. The unit will focus on reviewing most of the concepts taught in Game Development 10.

*assignment*

Lesson 1

Getting Started

This lesson focus on getting game assets and setting the expectations for you first space invaders game.

*assignment*

Lesson 2

The Player Controller

Students learn how to create a player controller for their first space invader game.

*assignment*

Lesson 3

Creating Enemies

Students learn about creating their first enemy in Unity.

*assignment*

Lesson 4

Enemy Formations

Students use prefabs and the relationship between parent and child objects to create enemy formations.

*assignment*

Lesson 5

Enemy Formations

Students learn how to move and spawn enemies in their formations.

*assignment*

Lesson 6

Instantiating Projectiles

Students learn about instantiating gameobjects and how to use this method to create projectiles for their ship.

*assignment*

Lesson 7

Colliders in Unity

Students learn how to use colliders to detect if a projectile has contacted an enemy in Unity.

*assignment*

Lesson 8

Enemy Lasers

Students use their knowledge of previous lessons to instantiate lasers for the enemy game objects.

*assignment*

Lesson 9

Sprite Layers

Students learn about how to use sprites and layers in Unity to order sprites on the Z axis.

*assignment*

Lesson 10

Repopulating Enemies

Students use their knowledge of conditional statements and methods to create a loop that repopulates enemy formations.

*assignment*

Lesson 11

Animating Respawns

Students use the Unity animation tools to create a respawn animation.

*assignment*

Lesson 12

Adding Particle Effects

Students learn about how to use Unity's particle systems to create effects for their game.

*assignment*

Lesson 13

Scoring System

Students apply previous skills to create a user interface and logic for a scoring system.

*assignment*

Lesson 14

Audio Effects

Students learn how to implement audio effects for their game.

*assignment*

Lesson 15

Layers

Students use Unity's built-in layering system to control how sprites appear on the screen.

*assignment*

Lesson 16

End Game Scene

Students create an end game scene to notify the user when the game is over.

*assignment*

Lesson 17

Finishing Touches

Students finish up their project by adding some finishing touches and polish.

### Teachers

A series of articles and videos to help teachers get into using technology in the classroom.

### Open Broadcaster Software

A series of articles and lessons to help teachers use OBS in the classroom.

### Makerspace

An ongoing list of the products and lessons that can help students and teachers in a Makerspace environment.

### TinkerCAD

TinkerCAD is a cloud based program that allows students to design 3D models for 3D printing.

- The Makerspace class code is:
**2X6I 3ESL J7XY**. You can visit the site by clicking here: Makerspace Class Link - The Grade 6 class code is:
**ZTLD GEHH CIAS**. You can visit the site by clicking here: Grade 6 Class Link

### TinkerCAD for the Absolute Beginner

A short series of lessons designed to help students that are absolute beginners to TinkerCAD get started.

*assignment*

Lesson 1

Our First Project

Students take their first dive into TinkerCAD to create a dice, they learn about the ui, workplane, and how to add and subtract shapes.

*assignment*

Lesson 2

Making a Nametag

Students explore how to make a nametag using many of the skills from the previous tutorial and rotations.

*assignment*

Lesson 3

Tree Cross Section

Students explore how to make a tree cross section or tree cookie puzzle-like object in TinkerCAD. Helpful for Grade 6 Science.

### Projects (Beginner)

A repository of projects designed for people new to TinkerCAD. They include a step by step guide and a video tutorial. For use in schools and MakerSpaces.

*assignment*

TinkerCAD

Vase

In this beginner lesson we focus on using TinkerCAD to design a vase targeted at beginners.

*assignment*

TinkerCAD

Simple Phone Holder

A short tutorial on how to use TinkerCAD to create a simple phone holder targeted at beginners.

*assignment*

TinkerCAD

Mask Hanger

A short tutorial on how to use TinkerCAD to create a mask hanger targeted at beginners.

*assignment*

TinkerCAD

Centering Tool

A short tutorial on how to use TinkerCAD to create a centering tool often used in carpentry targeted at beginners.

*assignment*

Science 8 & TinkerCAD

Hovercraft Balloon

A tutorial on how to use TinkerCAD to create a balloon hovercraft targeted at beginners. Useful for the grade 8 science curriculum in Alberta.

### Projects (Moderate)

A repository of projects designed for people aquainted with TinkerCAD. They include a step by step guide and a video tutorial. For use in schools and MakerSpaces.

*assignment*

TinkerCAD

Whistle

A tutorial on how to use TinkerCAD to create a whistle targeted at moderate users.

*assignment*

TinkerCAD

Self-Watering Planter

A tutorial on how to use TinkerCAD to create a self-watering planter targeted at moderate users.

*assignment*

Science & MakerSpace

Balloon Dragster

A tutorial on how to use TinkerCAD to create a air powered balloon dragster targeted at moderate users.

### Scratch

Learn the basics of thinking like a coder using Scratch to make video games or interactive demonstrations.

- Students in
**Grade 6**can use the following link to make an account: Grade 6 Create Account Link - Students in
**Makerspace**can use the following link to make an account: Makerspace Create Account Link

### Scratch for the Absolute Beginner

A short series of lessons designed to help students that are absolute beginners to Scratch get started.

### Creating a Side Shooter

A series of lessons and videos that help students create their first side shooter in Scratch.

*assignment*

Lesson 1

Fluid Movement

Students learn how to create fluid movement in Scratch.

*assignment*

Lesson 2

Shooter Mechanics

Students continue on learning about proper controls in Scratch by creating projectiles using Scratch's clone system.

*assignment*

Lesson 3

Adding Enemies

Teaches students how to create an enemy spanwer in Scratch using clones.

### Lego Mindstorm

### Arduino

### Games

A repository of games developed by Mr. MacKay and his students.

### Student-Made

Student-made videos ranging from projects completed in class to extracurricular activities and game jams.

### Text101

A list of the completed Text101 projects that have been completed in Game Development 10.

### Brick Breaker

A list of the completed Brick Breaker projects that have been completed in Game Development 10.

### Educational Games

Educational games developed or create by Mr. MacKay for his students. They cover a wide array of topics, but do have some educational value.

*assignment*

Math Basics

Math Challenge

A simple math game to practice arithmetic and basic mathematics.

*assignment*

Typing Practice

MacKey Typing

A simple game that you can practice your typing skills by racing to type the lyrics of a song before it ends.

*assignment*

Science 6: Solar System

Our Solar System

A simple exploration of our solar system application that allows you to explore the solar system.

*assignment*

Science 7: What is Heat?

What is Heat?

An interactive guide to help students understand what the basics of what is heat.

*assignment*

Science 7: What is Temperature?

What is Temperature?

An interactive guide to help students understand what is temperature and what is has to do with heat.

### Experiments

A repository of experiments created by Mr. MacKay. They may be broken or non-functional, but they serve a purpose... maybe...

*assignment*

Character Creation

Avatar

A custom avatar creator. Saves the a copy of the data to by used in other games created on The Class.

*assignment*

Multiplication Walkthrough

Multiplication Walkthrough

A simple game that shows the work involved when solving a multiplication equation.

*assignment*

Experimental

Experimental Ratio Game

*assignment*

2D Side Runner

2D Side Runner

A side view 2D runner, focusing on hit detection and decent animations trasitions.

*assignment*

Example Platformer

2D Platform Basics

A simple 2D platform that was created as a simple example for students wanting to create their own game

*assignment*

Example Roguelike

2D Roguelike Basics

A simple 2D roguelike that was created as a simple example for students wanting to create their own game.

*assignment*

3D Runner / Data Sharing

3D Runner

My first attempt to have cross-game data shared, the game loads your avatar into this basic 3D runner.